Info

About Me

I am Daniele Vicinanzo, a Digital Artist and Game Developer with over 10 years of experience in the creative and tech industry. My career is defined by the ability to transform complex artistic visions into interactive realities, having contributed to internationally acclaimed projects such as the award-winning The Eternal Castle [REMASTERED].

My artistic heart lies in 3D Design, with a vertical specialization in Blender for asset modeling and optimization, and Unreal Engine for creating immersive environments.

With a solid technical background and deep knowledge of the production pipeline, I develop games across multiple platforms using industry-leading engines. Beyond Unreal, I am proficient in Unity, Godot, and GameMaker Studio. This versatility allows me to tackle any project challenge with the most suitable tool, ensuring a perfect balance between aesthetics and performance.